Done the texturing, normal mapping and the animation. Only gotta figure the subsurface scattering out and my heart is finished. Then I only gotta do the environment.
I think that looks alright. I might just pull another normal map with a bit more detail, cause it does look a bit to smooth and shiny in parts. I hope the subsurface scattering adds a bit more vitality to it.
The quality of the video is not that good so here is a rendered image.
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